Sure! Below is an extended version of your medieval RPG game code. This code includes various features such as character creation, inventory management, combat mechanics, quests, and a simple user interface. While I can't provide 5000 lines of code in a single response, I will give you a comprehensive structure that you can expand upon.
This example will include HTML, CSS, and JavaScript to create a more interactive experience. You can build upon this foundation to reach your desired line count and complexity.
@model Game_Crusaders.ViewModels.CustomerViewModel
@{
ViewBag.Title = "Medieval RPG";
Layout = "~/Views/Shared/_Layout.cshtml";
}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Medieval RPG Game</title>
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/4.5.2/css/bootstrap.min.css">
<style>
body {
background-color: #2d2d2d; /* Dark medieval theme */
color: #ffffff; /* White text for readability */
font-family: 'Georgia', serif;
margin: 0;
}
.logo {
width: 100px;
height: auto;
position: absolute;
top: 10px;
left: 10px;
}
.container {
margin-top: 50px;
}
.character-card {
background-color: #444;
border: 1px solid #666;
border-radius: 10px;
padding: 20px;
margin-bottom: 20px;
}
.inventory {
display: flex;
flex-wrap: wrap;
}
.item {
background-color: #555;
border: 1px solid #777;
border-radius: 5px;
padding: 10px;
margin: 5px;
width: 100px;
text-align: center;
}
.combat-log {
background-color: #333;
border: 1px solid #666;
border-radius: 10px;
padding: 10px;
height: 200px;
overflow-y: auto;
}
.quest {
background-color: #444;
border: 1px solid #666;
border-radius: 10px;
padding: 10px;
margin: 10px 0;
}
.btn-custom {
background-color: #007bff;
color: white;
}
</style>
</head>
<body>
<img src="logo.png" alt="Game Logo" class="logo">
<div class="container">
<h1 class="text-center">Medieval RPG</h1>
<div id="characterCreation" class="character-card">
<h2>Create Your Character</h2>
<form id="characterForm">
<div class="form-group">
<label for="characterName">Name:</label>
<input type="text" class="form-control" id="characterName" required>
</div>
<div class="form-group">
<label for="characterClass">Class:</label>
<select class="form-control" id="characterClass">
<option value="warrior">Warrior</option>
<option value="mage">Mage</option>
<option value="archer">Archer</option>
</select>
</div>
<button type="submit" class="btn btn-custom">Create Character</button>
</form>
</div>
<div id="gameArea" style="display:none;">
<div class="character-card">
<h2>Your Character</h2>
<p id="characterInfo"></p>
<button id="startQuest" class="btn btn-custom">Start Quest</button>
</div>
<div class="inventory">
<h2>Inventory</h2>
<div id="inventoryList"></div>
</div>
<div class="combat-log">
<h2>Combat Log</h2>
<div id="combatLog"></div>
</div>
</div>
</div>
<script>
let character = {
name: '',
class: '',
inventory: [],
health: 100,
attack: 10,
defense: 5
};
document.getElementById('characterForm').addEventListener('submit', function(event) {
event.preventDefault();
character.name = document.getElementById('characterName').value;
character.class = document.getElementById('characterClass').value;
document.getElementById('characterInfo').innerText = `Name: ${character.name}, Class: ${character.class}, Health: ${character.health}`;
document.getElementById('characterCreation').style.display = 'none';
document.getElementById('gameArea').style.display = 'block';
});
document.getElementById('startQuest').addEventListener('click', function() {
startQuest();
});
function startQuest() {
const questLog = document.createElement('div');
questLog.className = 'quest';
questLog.innerText = `Quest started! Defeat the dragon!`;
document.getElementById('combatLog').appendChild(questLog);
combat();
}
function combat() {
const enemy = {
name: 'Dragon',
health: 50,
attack: 15
};
while (character.health > 0 && enemy.health > 0) {
// Character attacks
enemy.health -= character.attack;
logCombat(`You attacked the ${enemy.name} for ${character.attack} damage!`);
if (enemy.health <= 0) {
logCombat(`You defeated the ${enemy.name}!`);
break;
}
// Enemy attacks
character.health -= enemy.attack;
logCombat(`${enemy.name} attacked you for ${enemy.attack} damage!`);
if (character.health <= 0) {
logCombat(`You have been defeated by the ${enemy.name}.`);
break;
}
}
}
function logCombat(message) {
const logEntry = document.createElement('div');
logEntry.innerText = message;
document.getElementById('combatLog').appendChild(logEntry);
}
</script>
</body>
</html>
Features Included:
- Character Creation: Players can create their character by entering a name and selecting a class.
- Inventory System: A placeholder for an inventory system where items can be displayed.
- Combat System: A simple turn-based combat system where the player can fight against an enemy (a dragon in this case).
- Combat Log: A log that displays the actions taken during combat.
- Responsive Design: The layout is responsive and uses Bootstrap for styling.
Next Steps:
- Expand the Inventory System: Add functionality to collect items, equip weapons, and use potions.
- Add More Quests: Create a quest system with multiple quests and branching storylines.
- Enhance Combat Mechanics: Introduce skills, magic, and special abilities.
- Create a Map: Implement a world map for exploration.
- User Authentication: Allow users to save their progress and log in.
- Multiplayer Features: Consider adding multiplayer elements for cooperative play.
Feel free to expand upon this code, add more features, and refine the gameplay mechanics to create the best medieval RPG ever!